Plans for future:

What I will do with this website, what I will develop, post, etc.

Metaprojects:

Usually writing projects and things that are going further than just a story, wiki or game.

SES:

Funny anomaly contiment:

  • SunEyeShadow(SES) is a Ukrainian-based containment fiction project based on few new ideas for genre. Unlike in other popular wikis, anomalies are contained together, actively interact with facility and other anomalies, and some of them even getting integrated into society. Center of attention is(obviously) SunEyeShadow - paranoid scientific corporation that is living iceberg in sea of ships and submarines.

SunEyeShadow wiki:

  • The epicenter of lore. This is where all info is held. Written all in Ukrainian. Visit this wacky world of SES here

SunEyeShadow English Branch wiki:

  • The english branch of SES wiki. Not active but still here. Visit this barely translated wacky world of SES here

Games:

I keep some ideas for games which i usually end up not finishing or straight up abandoning.

Abandoned:

They are dead for good:

Those are games that were abandoned. I will not come back to them unless something happens.

Project Delta(2022):

First iteration of Project Delta(PDelta from now on). PDelta was a FNaF fan game. You play as security guard(obviously) and work at restaurant without name at 2001. Main mechanic of the game is Security guard going back in time(1988) to do tasks. But each time on the way coming back, you get stuck in limbo-like dimension where you need to recharge machine, collect special “matter” that is available only here and fight with negative versions of the animatronics in alternative office.

Yeah… There was 6 animatronics: Kiwi, the technician and animatronic of child care, spider, the engineer animatronic and bull animatronic. I forgot rest of the cast.

Made in Clickteam Fusion 2.5.

I have old project files, but I will not share them here. But i can show what i managed to recover.

Project Delta(2023-2024):

Second iteration of Project Delta. Most parts of original PDelta(animatronics, dates, restaurant) are migrated, but plot got more realistic approach. You get your job at restaurant by advice of your “friend”. But animatronics you need to secure from burglars are suspiciously hostile towards you. After 1st night, you meet your “friend”, and it turns out, your job now requires spying and stealing documents from company you work at.

Aside from sitting in office with tablet, you had ability to move to others places(like kitchen or hall) where you could hide from them with different pros and cons. Game also was planned to have advanced AI for animatronics, where they are not repeating same paths with some branching, but actually tried to find you. AI cap was planned to be 30. With each 5 points added, the way animatronics behaved changed with their routes and abilities. In parallel with running from robots, you was also supposed to actually do your job - scare away thief’s. And if they got inside, you were forced to either scare them away, if they are skittish, or hide away from them too, if they are armed. Either way, you will be fined.

Made in Clickteam Fusion 2.5.

I have old project files, but I will not share them here too. This one has much more content saved.

Semi-Abandoned:

Those could be revived:

Those are games that were semi-abandoned, meaning they could be revived by me. They are not necessarily dead, they are just frozen.

I will add more here if I feel they are ready to be called out here.

Altered/Revised:

More info will be when I will rebalance all yes’s and no’s.

Heavy re-analysis pending.

Old project files were made in Clickteam Fusion 2.5, but it was decided by me to move to Godot.

Project Epsilon(2025-Now):

Third(and maybe last) iteration of Project Delta. Idea of FNaF fangame with my own bots doesn’t leave me, but this time I decided wind down everything. Arcade-like game, maybe roguelike, maybe just generic fangame. I started to gether some ideas

Live:

This is something that lives:

Those games are basically alive. It doesn’t mean i’m developing them, but their idea is here and now.

20 Games Challenge:

It was decided by me to learn Godot by completing this kind of challenge.

There are only 2 games ready for now - Pong and Jetpack Joyride. I will post games and their original project files, once there will be 5 games ready.

Archived:

Waiting...

Those are games that live as ideas.

Five Nights at Freddy’s Revision:

My interpretation of first FNaF game of the series. Idea of the original game got revision as more grounded FNaF. No material aside from early office concept below:

FNAFRev.png

Almost all assets were taken from Blenderkit.

Project files were made in Clickteam Fusion 2.5.

Untitled Drone Game:

Survival game where you need to control drones to scan territory and earn money to survive. Game supposed to have procedural generation of the world, shop system, different jobs and much more that i haven’t wrote down yet.

Drone.png

Here’s how only found build looks like. I never went past procedural generation, since i didn’t knew how to save generation results.

Project files were made in Clickteam Fusion 2.5.

Untitled Pong Game:

Barebones copy of pong on Clickteam Fusion 2.5.

Untitled SES RPG Game:

Turn-based RPG game at Zone-Mu without levels or upgrading skills. All you need to win is your skill and right equipment.

You control team of 5 anomalies that needs to infiltrate deeps of space station to find signal source. Turn based battle is planned to have Mario & Luigi styled interactions, where each of 5 members can do combo attacks together.

Untitled SES Horror Game:

Just a concept of low poly 3d horror game regarding one of the anomalies or zones at SunEyeShadow’s world.